One of the few pros of commuting via car instead of bike or foot is that I get to listen to the radio - especially National Public Radio - airing in my neighborhood at 88.5 FM.
Jane McGonigal had the most amazing interview at City Arts and Lectures about applying game design to solving problems. The anecdote about what happened at the library - she confined hundreds of gamers overnight in a history library, and designed a mission for them to create a book within 24 hours and experience becoming a published author… all of this was a project to encourage young people to use the library more - the overnight event is a exuberant story of people flitting around in the library and performing theater… you should not miss it.
Looking back at my notes, I found it remarkable how many of [Steve Jobs’] answers begin with some variation of ”No,” as if my questions were out of sync with what he wanted to say. (Before I could finish a…
“People who don’t pay attention to game culture might not be aware of just how seriously game designers take scientific research, particularly around psychology. Game companies have people whose job it is to follow the research and try to implement it. Positive psychology is actually helping players have a more positive experience. I like to say that game designers are essentially happiness engineers. The only thing they really care about is making the player feel these positive emotions, that’s why we play games, it’s the business that we’re in.”—Jane McGonigal gives an interview on AlterNet about the future of gaming.
“We can learn nearly as much from an experiment that does not work as from one that does. Failure is not something to be avoided but rather something to be cultivated. That’s a lesson from science that benefits not only laboratory research, but design, sport, engineering, art, entrepreneurship, and even daily life itself. All creative avenues yield the maximum when failures are embraced.”—Kevin Kelly on failure as a key ingredient of innovation (via curiositycounts)
I’m not one to go absolutely overboard with fascinations, but this guy really knows his stuff, which is fair enough, but he explains complex ideas and then breaks them down into their essentially easier components. Social change is becoming easier and easier, and human activity and group mentality is swiftly adapting to this software called the internet, even though the structure of the internet hasn’t changed a great deal, at least not in relation to our attitude toward it